Side
Essentials
Game Design
Planning & Milestones
User Interface
Mechanics and Features
- Skiing
- Jetpack and air control
- Weapons
- Armors
- Radar
- Packs
- Bases
- Catapults
- Power systems (solar, generator
- Inventory stations
- Resupply stations
- Turrets
- Mines
- Force fields
- Interactive elements (switches etc.)
- Vehicles
- Game Modes
- Style Points System
- Trick Shots (disc jump etc.
- Team Balance (automatic)