Re-supply Stations
Introduction
Re-supply stations are very close to inventory stations, except they only provide ammo and hand grenades.
There is a simpler version which is remote deployed, or a slighter fancier looking base version.
Main
As described above, these simply provide ammo for your current loadout, plus hand grenades.
Classes: All.
Function: Player walks up to it, hits activate when prompted, ammo is re-supplied. Easy :)
Entity
Base re-supply needs a flow graph input to link into power systems. Or this can be permanently set to on.
Base version has 'health' and a shield. Shield auto regenerates.
Can be destroyed.
Self repairs?
Deployable re-supply is self powering. Has no shield. Has 'health'. Can be destroyed.
Team specific: Yes
Dropped deployable (on killed) becomes team neutral.
Form:
This is a walk up to and access entity. Base entity can be larger in form. Deployable needs to be much smaller. Imagine it like a stand alone ATM machine, or one of those Internet access stations found in shopping malls, only Rise like :)
Refer to concept art for details.